Now the Games design document and pitch presentation has been done and finished i will now talk about how i felt the project went what was successful and what wasn't if any.
At the start of the project we were tasked to create mini concept documents no more than two pages, this way we could quickly get game ideas down but also flesh them out within the limitations of two pages so we had to think about the core mechanics of the game mainly, this was challenging but definitely worked well in getting the core game idea down as its the most important foundations for a game.
We then chose the game idea that seemed to work the most and could easily be fleshed out into a full game idea. This is where 'Witch Hunt' developed from a concept document to a full game design document. This process was done easier because of the prep work, coming up with the concept document thinking of just the core ideas of the game, this then enabled everything else to fit around the concept document following the same theme and the aesthetics.
This way of working seemed much more beneficial and productive, it gives a way for game concepts to almost be prototyped and tested to see if they would stand as up as an interesting game before much time has gone into fleshing the game out fully. I would definitely use this process again if i was to come up with a game concept in the future that i wanted to developed.