Tuesday, 26 March 2013

AAA Studio: Company analysis

AAA Studio:Irrational Games

Irrational Games was founded in 1997 by three former employees of another studio called Looking glass studios. In 2006 Take-Two Interactive announced that they had purchased Irrational and plan to publish their games on the 2K games label. Currently the Main studio is situated just outside Boston in the USA. 

Irrational have worked on many games but the most successful is the Bioshock Franchise. 

-Swat 4
-Freedom Force vs. the 3rd Reich
-Tribes: Vengeance
-Freedom force
-System shock 2
-Bioshock Infinite

There latest and most anticipated Release Bioshock Infinite takes place in a steampunk city of Columbia, a floating city. The game is an intense 1st person shooter that combines rich narrative and storytelling with unique and interesting mechanics. 

Company attitude
Although Irrational games is a large, successful and very professional game studio the company likes to showcase their employees and takes into account their achievements. They have a section on there website dedicated to featuring employees that work at the company. 

As a successful company they are also always on the lookout for new talent, here is a quote from their jobs page “We will seriously consider your application even if we don’t have a specific vacancy in your area of expertise listed” This shows that they understand that it’s the employees talent that truly makes their games what they are. 

Here is another quote to show a little more of what he company is about,
“Irrational Games offers generous salary packages and relocation within the US or internationally. So if you’re interested in working at a studio that is at the cutting edge of the industry, that makes awesome games, and that fosters creativity and a sense of fun, then Irrational Games may just be the place for you!”

Gamefront.com (2013) Irrational games announces vita Bioshock project. Retrieved from http://cdn2.gamefront.com/wp-content/uploads/2010/08/irrationallogo.jpg?cda6c1
Ethungup.com (2013) Bioshock infinite. Retrieved from http://2.bp.blogspot.com/-lEqtyY3aoC8/UQYocLASGWI/AAAAAAAARs4/S42wp7gx4mE/s1600/bioshock_infinite_2.jpg
Irrationalgames.com (2013) Retrieved from http://irrationalgames.com/studio/careers-at-irrational/

Indie Studio: Company analysis

Indie Studio: Supergiant Games


Supergiant games is an independent game company that was founded in 2009, the company was based in the living room of a house San Jose California. After the critical success of their first title Bastion they have now moved to a studio in San Francisco and are now currently a team of 9. 


Bastion- The first title by the company, Bastion is an action role-playing game that has been released on multiple platforms and received more than 100 awards. Here is a quote from Game pro, 

"Bastion isn't just one of the year's best titles. It's also one of the best stories you'll see in an indie game." - (5 / 5) 
Transistor- Is due to be released in 2014, not too much is released yet but the game focuses around the same game play as Bastion but in a futuristic cyberpunk city and focuses around turn base combat. 

Company attitude 

Supergiant games are a small development team that seem extremely passionate about games and even more making them. A quote from the company website,

 Supergiant Games is a small developer with big ambitions: to make games that spark your imagination like the games you played as a kid.”

Although the company seem hardworking and dedicated they also seem to be relaxed and don’t take themselves too seriously. Looking through one of the companies job openings these are some of the Plus requirements for a job,

· Skill in traditional and digital art
· Skill in 2D animation
· Experience scripting in the above-mentioned 3D modeling packages
· Experience with Illustrator, Flash, or other vector graphics software
· Experience with UI design and implementation
· You like otters”
 We fought for 45 minutes over which otter picture to include

Supergiantgames.com (2011) Bastion bulletin, april 201. Retrieved from http://supergiantgames.com/site/wp-content/uploads/SGLogo.jpg
Supergiantgames.com (2013) Bastion. Retrieved from http://supergiantgames.com/site/wp-content/uploads/Bastion_PC_0001.jpg
Supergiantgames.com (2013) First look at our next game: Transistor. Retrieved from http://supergiantgames.com/site/wp-content/uploads/Transistor_19-mar-2013_01.jpg  
Supergiantgames (2012) 3D Artist @ Supergiant games. Retrieved from http://supergiantgames.com/site/wp-content/uploads/otter.jpg

Market research and analysis

Looking at the market and recent trends there seems to be a rise of Free to play games, that offer in game purchases.. upgrades that the player can get playing the game, but is quicker and takes less time to purchase. Because Witch Hunt is an online multiplayer game this option would be a great opportunity.
Here is some research i came across while looking on Steam which is one of the biggest online game distribution sites.

These are just some of the most popular free to play game, what I've found is that these game have a lot of replay value and don't exactly have and end game state, Witch Hunt fits nicely in with this as its all about online gameplay and rounds instead of a storyline. In this list of games there are some old and some new that are still the most popular, for example Team fortress 2 the most popular free to play game on steam was released in 2007! so a good think with free to play game is that they keep there value for a long time especially if there is new content, maps, equipment etc updating.

Witch Hunt would be a great free to play casual game because players can experience short bursts of gameplay with friends but also get immersed in the game and play games back to back.

How would the game make money?
Because Witch Hunt has customisable characters, upgrades, pick ups and different maps all of these things could come in DLC packs or in game content that can be bought, nothing that would hinder gameplay but purely to make a players character more unique for example. Theres a lot that could be done with this method, even something simple like the player has 5 slots in witch they can customise characters, if they want to create more characters then they would have to purchase 5 more slots for example. 

GDD update

Below of the Pages for the GDD of the game idea i have created called 'Witch Hunt' I will next talk about how this game idea concept would fit in the market.

Friday, 15 March 2013

GDD Update

Here's what I've been working on for the GDD, now i fleshed out most of the document in word i began setting out the pages in Photoshop so i can make the document visually rich.