Tuesday, 26 March 2013

AAA Studio: Company analysis



AAA Studio:Irrational Games

About
Irrational Games was founded in 1997 by three former employees of another studio called Looking glass studios. In 2006 Take-Two Interactive announced that they had purchased Irrational and plan to publish their games on the 2K games label. Currently the Main studio is situated just outside Boston in the USA. 
http://cdn2.gamefront.com/wp-content/uploads/2010/08/irrationallogo.jpg?cda6c1

Games
Irrational have worked on many games but the most successful is the Bioshock Franchise. 

-Bioshock
-Swat 4
-Freedom Force vs. the 3rd Reich
-Tribes: Vengeance
-Freedom force
-System shock 2
-Bioshock Infinite

There latest and most anticipated Release Bioshock Infinite takes place in a steampunk city of Columbia, a floating city. The game is an intense 1st person shooter that combines rich narrative and storytelling with unique and interesting mechanics. 
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibiya-uG17_Y_reGkrn-7cDCE77dxEojEL3iuayMWAOXBhiTXgvzebEGkjG9PVCC3i-s3UufYMxPSRnLmE-ytjlXJr19_BX88Mb4VZ3MEdfm0Qc1audpJov80P54KyXt12fxpCFYt4MAA/s1600/bioshock_infinite_2.jpg

Company attitude
Although Irrational games is a large, successful and very professional game studio the company likes to showcase their employees and takes into account their achievements. They have a section on there website dedicated to featuring employees that work at the company. 

As a successful company they are also always on the lookout for new talent, here is a quote from their jobs page “We will seriously consider your application even if we don’t have a specific vacancy in your area of expertise listed” This shows that they understand that it’s the employees talent that truly makes their games what they are. 

Here is another quote to show a little more of what he company is about,
“Irrational Games offers generous salary packages and relocation within the US or internationally. So if you’re interested in working at a studio that is at the cutting edge of the industry, that makes awesome games, and that fosters creativity and a sense of fun, then Irrational Games may just be the place for you!”


Links 
Gamefront.com (2013) Irrational games announces vita Bioshock project. Retrieved from http://cdn2.gamefront.com/wp-content/uploads/2010/08/irrationallogo.jpg?cda6c1
Ethungup.com (2013) Bioshock infinite. Retrieved from https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibiya-uG17_Y_reGkrn-7cDCE77dxEojEL3iuayMWAOXBhiTXgvzebEGkjG9PVCC3i-s3UufYMxPSRnLmE-ytjlXJr19_BX88Mb4VZ3MEdfm0Qc1audpJov80P54KyXt12fxpCFYt4MAA/s1600/bioshock_infinite_2.jpg
Irrationalgames.com (2013) Retrieved from http://irrationalgames.com/studio/careers-at-irrational/

Indie Studio: Company analysis



Indie Studio: Supergiant Games

About

Supergiant games is an independent game company that was founded in 2009, the company was based in the living room of a house San Jose California. After the critical success of their first title Bastion they have now moved to a studio in San Francisco and are now currently a team of 9. 
http://supergiantgames.com/site/wp-content/uploads/SGLogo.jpg

Games 

Bastion- The first title by the company, Bastion is an action role-playing game that has been released on multiple platforms and received more than 100 awards. Here is a quote from Game pro, 

"Bastion isn't just one of the year's best titles. It's also one of the best stories you'll see in an indie game." - (5 / 5) 
 
 http://supergiantgames.com/site/wp-content/uploads/Bastion_PC_0001.jpg
Transistor- Is due to be released in 2014, not too much is released yet but the game focuses around the same game play as Bastion but in a futuristic cyberpunk city and focuses around turn base combat. 
http://supergiantgames.com/site/wp-content/uploads/Transistor_19-mar-2013_01.jpg

Company attitude 

Supergiant games are a small development team that seem extremely passionate about games and even more making them. A quote from the company website,

 “Supergiant Games is a small developer with big ambitions: to make games that spark your imagination like the games you played as a kid.”

Although the company seem hardworking and dedicated they also seem to be relaxed and don’t take themselves too seriously. Looking through one of the companies job openings these are some of the Plus requirements for a job,

“· Skill in traditional and digital art
· Skill in 2D animation
· Experience scripting in the above-mentioned 3D modeling packages
· Experience with Illustrator, Flash, or other vector graphics software
· Experience with UI design and implementation
· You like otters”
 We fought for 45 minutes over which otter picture to include

Links:
Supergiantgames.com (2011) Bastion bulletin, april 201. Retrieved from http://supergiantgames.com/site/wp-content/uploads/SGLogo.jpg
Supergiantgames.com (2013) Bastion. Retrieved from http://supergiantgames.com/site/wp-content/uploads/Bastion_PC_0001.jpg
Supergiantgames.com (2013) First look at our next game: Transistor. Retrieved from http://supergiantgames.com/site/wp-content/uploads/Transistor_19-mar-2013_01.jpg  
Supergiantgames (2012) 3D Artist @ Supergiant games. Retrieved from http://supergiantgames.com/site/wp-content/uploads/otter.jpg

Market research and analysis

Looking at the market and recent trends there seems to be a rise of Free to play games, that offer in game purchases.. upgrades that the player can get playing the game, but is quicker and takes less time to purchase. Because Witch Hunt is an online multiplayer game this option would be a great opportunity.
Here is some research i came across while looking on Steam which is one of the biggest online game distribution sites.

These are just some of the most popular free to play game, what I've found is that these game have a lot of replay value and don't exactly have and end game state, Witch Hunt fits nicely in with this as its all about online gameplay and rounds instead of a storyline. In this list of games there are some old and some new that are still the most popular, for example Team fortress 2 the most popular free to play game on steam was released in 2007! so a good think with free to play game is that they keep there value for a long time especially if there is new content, maps, equipment etc updating.

Witch Hunt would be a great free to play casual game because players can experience short bursts of gameplay with friends but also get immersed in the game and play games back to back.

How would the game make money?
Because Witch Hunt has customisable characters, upgrades, pick ups and different maps all of these things could come in DLC packs or in game content that can be bought, nothing that would hinder gameplay but purely to make a players character more unique for example. Theres a lot that could be done with this method, even something simple like the player has 5 slots in witch they can customise characters, if they want to create more characters then they would have to purchase 5 more slots for example. 

GDD update

Below of the Pages for the GDD of the game idea i have created called 'Witch Hunt' I will next talk about how this game idea concept would fit in the market.













































































Friday, 15 March 2013

GDD Update


Here's what I've been working on for the GDD, now i fleshed out most of the document in word i began setting out the pages in Photoshop so i can make the document visually rich.

Tuesday, 19 February 2013

GDD update

Recently I've been working on fleshing out the sections for the GDD and solidifying the game idea even more and expanding on other areas such as game modes and sounds for the game concept. Now i have a strong idea of how i want the game to be and look i began modelling some characters to set the visual style for the rest of the concepts.


Here is an example of the Witch and Hunter.
Now i will began fleshing out the visuals for other sections of the GDD such as environments then i can play out a level design and show how the game will play.

Wednesday, 13 February 2013

Presentation Skills

In today lecture we looked at presentation skills and what makes a good professional looking presentation. Professional is the key word here, presentations are usually when an idea is being pitched for some kind of help weather that's financial help or something else it needs to be professional so anyone viewing your pitch will know your serious about what your pitching and you know what your talking about.  If your not serious about your pitch or even know what your talking about then why would anyone else be interested in what you have to say.

Here are a few important points for a Proffesional presentation:
  • Dress smart, look presentable not scruffy, makes you look like you make an effort instead of being lazy.
  • Body language, be engaging and interested in what you do and what your talking about! again if you don't seem interested and have you hands in your pocket all the way throught then why will anyone else be interested.
  • Be realistic, do your research. Make sure your product or idea is realistic, if its new and groundbreaking then do your research and show how its realistic. If you don't do your research people will pick your idea apart.
  • Be concise, dont overcomplicate things or dont fill the viewer with too much information at once. Break up the presentation into more slides and less information and have that information stored in your head so you can verbally explain your idea. You may only have 5 minuets to pitch an idea so make sure everything your saying is relevant and will help get your ideas across.
  • Less is more, use bullet points if neccasary to jog your memory on points then expand on these points and explain why the viewer needs to know this information.
  • An image paints a thousand words, use image for every point you talk about to back up what your saying, this way it makes people understand more what your talking about and helps visualise any ideas and what your wanting to do.
  • Prototype your ideas, if your pitching an idea its best to show prototypes of your product or idea, this helps the viewer to understand what exactly your wanting to acomplish, even if its just images to show the visual style or mocks ups to show how things will look.
  • Be consistant, make sure your text and layout is consistant and tidy, this puts an idea in the viewers mind about the presenter and the person if they them selveves will be consistant and has a high level of presentation in the work they do.
  • Know your audience, make sure you know who your pitching two or what your aiming your idea for. This way you know what they want, what theyve done and why your idea will interest them.